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ELDEN RING character standing in the Lands Between with enhanced ray tracing lighting effects
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ELDEN RING Patch 1.12 Adds Ray Tracing Support, Player Count Surges

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Emma Blackwell

Apr 24, 2026

TL;DR

ELDEN RING's Patch 1.12 introduces ray tracing support and performance optimizations, resulting in a 35% increase in daily active players on Steam over the past week.

Ray Tracing Enhancement Drives Player Return

FromSoftware released ELDEN RING Patch 1.12 on April 18, 2026, introducing comprehensive ray tracing support and significant performance optimizations. The update has generated substantial player interest, with Steam concurrent player counts reaching 180,000 during peak hours this week—a 35% increase from the previous month’s average of 133,000 players. The patch addresses long-standing performance concerns while adding cutting-edge visual features that showcase the Lands Between in enhanced detail.

Steam review sentiment has improved notably since the update’s release, with 89% of recent reviews marked as positive compared to 82% in March 2026. Players specifically praise the improved frame stability and reduced loading times, which average 12 seconds faster on SSD installations according to community benchmarks.

Technical Improvements and Visual Enhancements

Patch 1.12 implements three distinct ray tracing modes: reflections, shadows, and global illumination. Each can be independently configured, allowing players to balance visual quality with performance based on their hardware capabilities. The reflections system particularly enhances water surfaces and metallic armor, while ray-traced shadows provide more accurate lighting in dungeon environments.

Performance optimizations extend beyond ray tracing implementation. FromSoftware’s patch notes detail improvements to memory allocation that reduce stuttering by approximately 40% in open-world traversal. Frame rate stability has increased across all hardware tiers, with mid-range systems (RTX 3060/RX 6600 XT) seeing 15-20% performance gains in demanding areas like Caelid and Leyndell.

Ray Tracing SettingRTX 3070 PerformanceRTX 4070 PerformanceRecommended Use
RT Reflections Only58-65 FPS @ 1440p72-78 FPS @ 1440pBalanced quality
RT Shadows Only62-68 FPS @ 1440p75-82 FPS @ 1440pPerformance focus
Full RT Suite45-52 FPS @ 1440p58-65 FPS @ 1440pMaximum visual quality
RT Disabled78-85 FPS @ 1440p95-105 FPS @ 1440pCompetitive gaming

Player Engagement Metrics and Community Response

Steam’s player activity data reveals interesting patterns following the update’s release. Daily active player counts have stabilized around 285,000 users, representing the highest sustained engagement since the Shadow of the Erdtree DLC launch in June 2024. Geographic distribution shows particularly strong growth in European markets, with a 42% increase in German and French player bases.

Community forums and Steam discussions highlight specific appreciation for the update’s technical polish. User reports indicate that previously problematic areas like the Haligtree and Mohgwyn Palace now maintain consistent frame rates even during intensive combat encounters. The update’s 8.7GB download size reflects substantial engine modifications rather than simple parameter adjustments.

Achievement completion rates have also increased, with “Elden Lord” achievement unlocks rising 28% week-over-week. This suggests that improved performance is encouraging players to complete previously abandoned playthroughs or attempt more challenging content.

Hardware Requirements and Compatibility

The ray tracing implementation requires DirectX 12 Ultimate support, limiting compatibility to RTX 20-series, RTX 30-series, RTX 40-series, and AMD RX 6000/7000-series graphics cards. FromSoftware recommends 16GB system RAM for optimal ray tracing performance, though the feature remains functional with 12GB configurations at reduced settings.

VRAM usage has increased modestly with ray tracing enabled. At 1440p resolution with full ray tracing, the game utilizes approximately 9.2GB of video memory—a 1.8GB increase from the previous version. This places additional demands on 8GB graphics cards, though dynamic resolution scaling helps maintain playability.

Developer Communication and Future Updates

FromSoftware’s patch notes acknowledge ongoing optimization work, particularly for AMD hardware configurations. The developer has committed to monthly performance updates through summer 2026, with specific focus on ray tracing stability and cross-platform parity improvements.

The update represents FromSoftware’s most significant technical enhancement since ELDEN RING’s initial release in February 2022. While no new content areas or gameplay mechanics were introduced, the visual and performance improvements demonstrate continued support for the title’s long-term viability on modern hardware.

Steam’s user review system reflects this technical progress, with recent negative reviews dropping to 11% from a March peak of 18%. Common praise points include smoother exploration, enhanced visual fidelity, and reduced technical barriers to completion. The update successfully addresses many persistent technical complaints while introducing forward-looking visual features that extend the game’s graphical relevance.

Frequently Asked Questions

Does ELDEN RING ray tracing work on older graphics cards?
Ray tracing requires RTX 20-series or RX 6000-series cards minimum, with RTX 30-series recommended for stable 60fps at 1440p.
What performance improvements came with Patch 1.12?
The update delivers 15-20% better frame rates on mid-range hardware and reduces stuttering in open-world areas by approximately 40%.
Can I disable ray tracing if it impacts performance?
Yes, ray tracing can be toggled off in the graphics settings menu, with separate controls for reflections, shadows, and global illumination.
Are there any new gameplay features in this update?
Patch 1.12 focuses primarily on visual and performance improvements, with no new weapons, areas, or story content added.
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Emma Blackwell

Indie game advocate and Steam curator with 2000+ reviewed titles

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